"I accept the risk of failure that comes from innovating very early in a tech cycle, because the alternative is to accept the certainty of failure that comes from imitating too late."
-- Don Daglow .
Don Daglow is a three-time Inc. 500™ CEO, a pioneering game designer and 2008 Technical Emmy® Award recipient whose career spans the history of Silicon Valley. Teams have shipped over $1 billion in software products under his leadership.
Don advises game companies and software startups, coaching both new and experienced CEO's, executives and teams facing the challenges of team-building, studio management, software development, industry growth and competition. His clients range from small startups to large international publishers.
Don also serves as a Mentor at the Founders Space accelerator in San Francisco (rated in the Top Ten by Inc. Magazine), and as the volunteer President of The Academy of Interactive Arts & Sciences Foundation, the charitable wing of the Academy.
Daglow has delivered keynotes and speeches at The Smithsonian Art Museum in Washington D.C., BAFTA in London, the Biennale in Frankfurt, Medientage in Munich and many international games conferences.
He is the only executive in the history of the games industry who has held leadership positions on every generation of video game consoles, from 1980 to the present iteration of Sony vs. Microsoft. In 2003 he received the CGE Award for "groundbreaking achievements that shaped the Video Game Industry."
Along with John Carmack of id Software and Mike Morhaime of Blizzard Entertainment, Daglow is one of only three game developers whose work has been honored at both the Technology & Engineering Emmy® Awards and at the Academy of Interactive Arts & Sciences DICE Awards.
As an engineer working on mainframe computers, Daglow also created key early milestones in the development of chatbots (ECALA, 1972) and the machine translation of natural language (Spanish Translator, 1977).
Don Daglow is the only games industry pioneer who is credited with creating seminal games in four different game genres:
• Role Playing – First computer RPG (Dungeon, 1975); first graphical MMORPG (Neverwinter Nights, 1991, Emmy® Award 2008)
• Sports – First interactive sports game (Baseball, 1971); first use of multiple camera angles in video games (Intellivision World Series Baseball, 1983); produced two of the first three EA sports titles (1984-87)
• Sim & God Games – First simulation video game (Intellivision Utopia, 1981)
• Real-Time Strategy – First game with RTS elements (Intellivision Utopia, 1981); first 3D display in RTS games (Stronghold, 1993)
He is also an accomplished writer, with a playwriting award from The National Endowment for the Humanities and multiple book awards for his literary mystery novel, The Fog Seller.
Don holds a B.A. (Playwriting) from Pomona College, and an M.Ed. (Multicultural Education) from Claremont Graduate University.
Activities and Announcements
Clockworks photo credit: Kathryn, accessed 9/6/14