In addition to my Game Design and development work at Daglow Entertainment, I also have served for the last two years as a Collections Development Consultant for the International Center for the History of Electronic Games, which is part of the Strong Museum complex in upstate New York.
For many years now I have been known to rant... er, speak out about the need to preserve both the public artifacts and the private working papers at the heart of our industry. Just as the film industry has worked to preserve its history both as an industry and a craft, we have the same obligation to the future.
As a Collections Development Consultant I have the privilege of recommending to the staff at ICHEG what perishable materials we should be trying to preserve... which amounts to a long list in an industry that contains multiple sophisticated creative crafts.
So I was thrilled this week to see that Excellus BlueCross BlueShield had announced that they are awarding a $500,000 grant to ICHEG to continue and expand its work to preserve the history of electronic games.
This story has gotten coverage in Gamasutra and elsewhere in the games press, but coming on the heels of a $113,000 grant earlier this year I see multiple reasons to celebrate:
Major corporations annually earmark billions of dollars for charitable contributions, and are looking for important causes to support with that money. The fact that the preservation of game history now qualifies for this kind of funding says we've reached real recognition as a creative medium.
Over $600,000 in grants just this year means there's money to expand and innovate in the creation of programs to support the study of the history of our industry. ICHEG houses collections donated by Microsoft, Ralph Baer, Will Wright, the family of Dani Bunten Berry and many others. Offering fellowships and conference programs to advance the study of the medium IMHO gives far greater context and importance to those physical collections.
OK, it doesn't hurt that they have a huge modern facility with rotating exhibits and special archives with controlled humidity and temperature. But it's what people learn from the preservation of the materials that matters, not just the preservation itself.
So here's a "Bravo!" to all the people everywhere who are working to preserve the history of games and game development. I think it's healthy for all of us to think "I wonder if the game I'm working on right now will be something people will still be talking about 20 years from now..."
Which reminds me that if I want our current game to be remembered I'd better get back to working on it!
