Don Daglow is a pioneering game designer and 2008 Technical Emmy® Award recipient whose career spans the history of the video games industry. A three-time Inc. 500™ CEO, Don advises a diverse mix of global clients, from small mobile game and app startups to large international publishers.
He also serves as an Advisor at the Founders Space Accelerator in San Francisco, and as the founding President of the Academy of Interactive Arts & Sciences Foundation, the charitable wing of the Academy.
Don has delivered keynotes and speeches at The Smithsonian Art Museum in Washington D.C., BAFTA in London, the Biennale in Frankfurt, Medientage in Munich and many international games conferences.
He is the only industry executive who has held leadership positions on every generation of video game consoles, from 1980 to the present day. He designed computer games before the invention of Pong, and created online games before the opening of the public Internet. In 2003 he received the CGE Award for "groundbreaking achievements that shaped the Video Game Industry."
Don Daglow is the only games industry pioneer who is credited with creating seminal games in four different game genres:
• Role Playing – First computer RPG (Dungeon, 1975); first graphical MMORPG (Neverwinter Nights, 1991, Emmy® Award 2008)
• Sports – First interactive sports game (Baseball, 1971); first use of multiple camera angles in video games (Intellivision World Series Baseball, 1983); produced two of the first three EA sports titles (1984-87)
• Sim or God Games – First simulation video game (Intellivision Utopia, 1981)
• Real Time Strategy – First game with RTS elements (Intellivision Utopia, 1981); first 3D display in RTS games (Stronghold, 1993)
As a programmer on mainframe computers, Daglow also created key early milestones in the development of chatbots (ECALA, 1972) and the machine translation of natural language (Spanish Translator, 1977).
Along with John Carmack of id Software and Mike Morhaime of Blizzard Entertainment, Daglow is one of only three game developers whose work has been honored at both the Technology & Engineering Emmy® Awards and at the Academy of Interactive Arts & Sciences Awards.
In addition to game design, he is also an accomplished writer, with awards from The National Endowment for the Humanities (playwriting) and multiple honors for his literary mystery novel, The Fog Seller.
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Clockworks photo credit: Kathryn, accessed 9/6/14